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My practice develops through processes of prototyping, fabrication and iterative testing. Projects are realised through the design and construction of custom-built objects, electronic systems, and interactive mechanisms that operate as experimental frameworks.

I work across physical computing, digital technologies, and material fabrication, combining software, electronics and constructed forms to produce responsive environments and devices. The development of each project involves cycles of making, testing, modification and refinement, where technical and material decisions shape the final form of the work.

Interactivity functions as a design methodology rather than a representational tool. The behaviour of a system is considered alongside its physical form, with particular attention given to how actions, inputs and responses are structured within an installation.

Physical fabrication plays a central role in this process. Building objects and mechanisms allows technological processes to be encountered through direct engagement with material structures, interfaces and spatial arrangements. Through making, technology becomes tangible, observable and open to examination.

Research and production develop simultaneously, with experimentation serving as a method for generating knowledge through artistic practice.